|Compiler positions available for week ending February 18 email@example.com (2001-02-23)|
|Compiler positions available for week ending February 18 firstname.lastname@example.org (1996-02-18)|
|Date:||23 Feb 2001 00:02:33 -0500|
|Posted-Date:||23 Feb 2001 00:02:33 EST|
This is a digest of ``help wanted'' and ``position available'' messages
received at comp.compilers during the preceding week. Messages must
advertise a position having something to do with compilers and must also
conform to the guidelines periodically posted in misc.jobs.offered.
Positions that remain open may be re-advertised once a month. To respond
to a job offer, send mail to the author of the message. To submit a
message, mail it to email@example.com.
From: Andrew Richards <firstname.lastname@example.org>
Subject: Compiler developer at CodePlay (London, UK)
Date: Thu, 15 Feb 2001 15:28:59 +0000
Compilers are dull, serious tools for engineers. CodePlay's compilers
are breaking the rules. We develop programming tools for creative
programmers who develop games, graphics, video and sound software.
Entertainment is our customers' top priority.
No-one has ever done anything quite like this, so we are looking for
programmers who can take on a challenge.
You must ...
* be able to research ideas, develop new solutions and make it all work
* understand compilers and how they work.
* be keen to work in a creative industry.
* upset the status quo.
* have a degree or better (unless you can demonstrate you can do what we
CodePlay is a new fast-growing company, so there are plenty of
opportunities to develop your career as we expand. We value ideas and
are prepared to take risks.
The skills we are looking for (only one of these per person is
required. Two is a bonus)
* C++ translator. We need to produce a C++ translator for our C compiler
* Optimization. Creating fast code for new parallel processors aimed at
digital media processing is our main concern. Come to us with good ideas
and enthusiasm and you've got the job.
* Code generation. Producing code for processors that execute
out-of-order is hard. Very few compilers do it well. Don't let these
chips sit around idle, make them sweat!
We do not expect you to have experience of any particular language,
processor or compiler - we want you to work it out.
We do not want the cheapest, quickest or most established solutions - we
want the best.
Working for CodePlay will mean developing our existing parallelising C
compiler (VectorC) to take advantage of new processors and C++. You
will be working on the latest games and entertainment machines. If you
think the most exciting new processors are on business machines, you
haven't seen the PlayStation 2.
CodePlay is based in Hampstead, London, England. For further
information, or to apply for a job, contact Andrew Richards on 020 7419
2465, or email@example.com.
From: firstname.lastname@example.org (Wolfgang Lohmann)
Subject: Postdoctoral Position, Rostock, Germany
Organization: University of Rostock
New Postdoctoral Position (DEADLINE 1 April 2001)
Department of Computer Science,
University of Rostock
Vacancy for an assistant professor
education and research in programming languages and
research in implementation techniques in different areas of
cooperation in academic self-administration
PhD in computer science
interests in programming languages and compiler constructions
declarative programming, attribute grammars and applications,
semantics of programming languages and compiler construction
aspect-oriented programming, specification technics,
real-time programming and other
a good knowledge of german language
1st April 2001 (permanent)
BAT-O Ib (special in Germany), full time
Prof. Dr. G. Riedewald
Dr. W. Mahrhold phone: (+49 381) 498-3397
Qualified women are emphatically invited for application. Severely
handicapped person with same qualification is prefered.
University of Rostock
Department of Computer Science
Group on Programming Languages/ Compilertechnics
Phone.: +49 (381) 498-3432 / Fax.: -3426
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